Touchscreen technology seems to be all the rage, but does it work in a Micro Four Thirds camera? Richard Sibley reviews the Panasonic Lumix DMC-G2 and finds out

Product Overview

Panasonic Lumix DMC-G2

AWB Colour:
LCD viewfinder:
Dynamic Range:


Panasonic Lumix DMC-G2 review


Price as reviewed:


Touch shutter

The Touch Shutter feature is an extremely simple idea that is made possible by the camera’s touchscreen. It makes focusing easier by allowing you to simply touch the part of the on-screen image that you wish to focus on. The camera then focuses the lens on the area and takes a photograph. The whole process takes place so quickly that at first I questioned whether the camera had actually focused, or whether it had just taken the picture. The fact that the G2 had done both so quickly is a credit to the AF system.

Although Touch Shutter doesn’t go so far as to revolutionise the way that images are taken, it does offer an alternative that I found particularly useful in a few situations. For example, if you wish to focus on a point in the scene that is off-centre, it is far easier to use the Touch Shutter than to adjust the size and position of the focus point using the camera’s buttons.

It also has a physical advantage. When using the articulated screen to shoot from a low, high or otherwise awkward angle, the feature means that you don’t have to hold the camera conventionally, as you no longer have to press the shutter release button. I found this to be particularly useful when shooting at very low angles, with the camera just a few inches above the ground.

However, all that said the Touch Shutter does have it faults. A couple of times I forgot to turn the feature off, resulting in me taking numerous shots due to the screen being knocked whilst I was walking along.

  1. 1. Introduction
  2. 2. Features
  3. 3. Touch shutter
  4. 4. Build and handling
  5. 5. White balance and colour
  6. 6. Metering
  7. 7. Noise, resolution and sensitivity
  8. 8. Autofocus
  9. 9. LCD, viewfinder, live view and video
  10. 10. Dynamic range
  11. 11. The competition
  12. 12. Verdict
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